The Resilient Squad Competition Season 2
Directors and Senior Managers Will Be Liable Under MACC Act Sections 17A
Due to the great success in Season 1, The Resilient Squad Competition Season 2 is back!
Do employees have a right to work from home?🙇
To All Directors In Malaysia, If You don't know this "ABC", it May Cost You RM 1,000,000 !
从 1/6/20 开始, 你的员工贪污, 你(经理/董事)也会中诉!Build Your Very Own Resilient Squad in Your Organization!
What you need to know about labour law? Able to implement the right processes and procedures that cover the crucial areas in human resources practices.
Covid-19: How to Use Technologies to Engage, Monitor, Track & Maximise Employees Productivity During MCO
Featuring The Resilient Squad Competition, buckle up and prepare your squad to compete in our first ever inter-organization competition.
Gamification Business Case - Corporate Culture Campaign Using Gamification
We are offering 3 months FREE use of our platform. T&C apply.
Reimagine Employee Onboarding Program with Blended Approach in IR4.0 Era!
The corporate culture campaign was created to assist employee with internalising the four corporate values and demonstrate those behaviours with ownership and accountability while undertaking responsibilities in the departments under AKPK.
What's Your Corporate Training Plan as a Learning Professional During the Virus Outbreak?
Join this live webinar to discover new way of redesigning employee onboarding program
The Story Behind The Best Team Building Provider, HR Vendors of The Year of 2019
The Video Recording & Live Streaming Solution for your Learning Delivery Need.
Gamification Business Case: Gamification built with Design Thinking: A corporate values campaign in financial services
Leverage on Digital & Gamification to Achieve Team Building Objective Before Team Building
Gamification Business Case: Banking on social interactions for a successful digital journey
People Psyence developed a two-phased integrated approach to address KWAP's objectives with a long-term, sustainable view.
Join us at People 4.0 Conference on 19 November 2019
People Psyence co-facilitated an internal project team with a HR lead across only five (5) half-days on how the objectives can be achieved via a gamification approach.
People Psyence Making Waves In Gamification
Enjoy 40% discount with special promo code.
3 important features from Orbit you should know, to conduct a successful 360 Degree Feedback!
People Psyence - an established business consulting firm that operates in Singapore & Malaysia is bringing the latest Gamification framework and technology platforms to help big corporations to transform in IR 4.0.
Gamification Case Studies
The rise of Orbit 360 Degree Feedback - A 360 degree feedback which consists of input from multiple sources that provides a different perspective on the leader's skills, attributes and other job relevant characteristics.
TALENT ECOSYSTEM CONFERENCE 2017
Successful gamification projects built for training and employee engagement
GAME THINKING ASIA 2017
Reshaping the Multi-Generational Workforce of the 21st Century
Gamification Workshops Now Endorsed by GamFedDigitalization of the Learning Journey | Start with Onboarding
The inaugural Game Thinking Asia (GTA) conference came to life this 16 August 2017 and was received with many positive responses.
Gamification For Employee Engagement & Motivation In Malaysia
Accelerating Performance through Digitalization
Workplace Gamification in Action at Vinda Group
Talent Intelligence continues to inspire Malaysia with gamification strategies by invites global gamification guru and founder of Gamification Nation, An Coppens to host a workshop for HR Leaders in Malaysia.
Building an Effective & Engaging Onboarding Experience
Gamified Meeting to Increase Engagement among Senior Management
How Extrinsic Rewards Can Drive Intrinsic Motivation and Behavioral Change at Work
Enable New Hires to Perform Faster With Only Half a Day Training!
Talent Intelligence Makes a Move on Workplace Gamification
Foundation of Workplace Gamification: Motivation and Behavioral Change
Everyone in an organization is driven by something, games especially have a huge affect on any person...