Games for Business


Games for Business

Engaging and Entertaining Learning

We apply science to engage, motivate, and drive efficiency. Don’t just teach your employees, let them learn on their own. The digital age requires a fresh approach to learning. Has your organization adapted to new challenges?


  • Short attention span? – Quick, focused, and repeatable modules
  • Gadget freaks? – Easy-to-use, mobile friendly interface
  • Unprecedented need for autonomy? – Self-paced, customized, individual development
  • Constant need for feedback? – Instant and detailed reports

Did You Know?
Know that among the top learning trends for 2016 are: big data and learner analytics, gamification, personalized learning, mobile learning, and microlearning?
(Laura Martin, 2016)

When presented repeatedly over time, knowledge is better retained for the long term. Without this so-called spacing effect, knowledge decay begins almost immediately after a traditional training event and more than 90% of information may be forgotten within 30 days.

From the wide variety of game types, we always apply the most suitable one for integrating different types of corporate content. The colorful selection provides challenging modules for all types of employees.

Did You Know ?
most learners won’t watch videos longer than 4 minutes?
(Deloitte, 2014)

Our platform bridges the gap between motivation and competence for a significantly better work performance. Users are motivated to use the system repeatedly. Rewards, such as points, badges, and levels can be earned, which bring out the competitive nature of employees, and motivates them to overcome various challenges. This provides a significant advantage compared to other methods of training or learning.

Did You Know?
that combining testing with spaced out training increases recall results from 78% to 97%?
(Deloitte, 2014)

Mobile devices are always with you, always on, meaning that mobile information can be integrated into the normal workday. Mobile learning isn’t a different kind of learning; it’s providing people with the knowledge they need to be effective in their jobs by understanding how they are already using their mobile devices: in short bursts, during brief periods of downtime, and seeking information as close to the point of need as possible.

Did You Know?
that 30% of full-time employees do most of their work somewhere other than the employer’s location?
(Rotman Research Institute at Baycrest and York University)

Our system provides detailed and visual reports about corporate knowledge and cognitive competency levels, as well as user activity. This allows your organization to track results and continuous development, and also to compare the achievements of different employee groups.

You can define different categories of corporate information to appear in the game modules for relevant employee groups. Individual users follow their dedicated training program, but they always have choices and options to go further.

Did You Know?
that today’s ‘infoworkers’ expect more control and flexibility regarding where and when they learn?
(Deloitte: Three Marketing Lessons for L&D 2014)

By applying gamification and using research results of cognitive psychology, we create a fresh, simple approach: employees train their brain by playing soft skills games with integrated organizational information, such as policies, colleagues, the brand, etc.

Gamification is a scalable framework for motivating employees to engage in desired behaviors without a corporate push. With our game platform, training becomes voluntary.

Did You Know?
a study shows that almost 80% learners prefer gamified learning system to become more productive?
(Mind Commerce)

  • For global players – balance between standardization and localization
  • For busy players – ease of implementation and customization
  • For efficient players – improved learning and absorption
  • For analyzers – activity tracking and measurement
  • For cost-savers – reduced classroom hours and expense
  • For roadrunners - optimized interface for mobile, tablet, and pc
  • For control freaks – daily learning without much impact on working hours
  • For safe players – reinforced knowledge from prior learning events

Did You Know?
that 41% of time workers spend on things that offer little personal satisfaction and do not help them get work done?
(Deloitte, 2014)

  • Fun and engaging modules – learning becomes entertainment
  • Improved retention – easy cognition of the company and its processes
  • Step-by-step – continuous learning without overwhelming amounts of info
  • Power to the user – study when and where they choose
  • Self-management – instant feedback and development tracking
  • Competitive spirit – comparison with other user groups

Did You Know?
research shows that 20-33% of salespeople do not have the capabilities to successfully perform their jobs?
(ES Research Group)

  • No corporate IT required – external hosting possible
  • Builds on existing content – no need to create new game content
  • Flexibly scalable after introduction – easy parameterization of modules
  • Versatility – modules can be applied for various goals depending on content
  • Multilingual – simultaneous handling of multiple languages

Did You Know?
that the gamification in e-learning software and application market is expected to become equivalent to 75% of the global e-learning market by 2020?
(Mind Commerce, 2015)

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