Gamification in HR (Human Resources) Malaysia

Gamification in HR

Objective /Benefits



 

OVERVIEW

 

This workshop will focus on the application of gamification in reshaping employee experience with a behavioral change to motivate participation, engagement, loyalty and productivity in the workplace.

 

OUTCOME OF THE WORKSHOP

 

  • Learn to engage with employees using gamification to make the working environment more enjoyable and exciting
  • Boost the rate of learning for the employees in a more engaging way, retain more knowledge over time, and utilize the knowledge in creative ways
  • Manage problems with retaining employee at the onboarding process
  • Create HR policies that encourage positive behavior
  • Produce the right incentive scheme to entice employees loyalty to the organization
  • Become more persuasive in all forms of communications

 

WHY YOU NEED TO ATTEND THIS WORKSHOP

 

Gamification in the workplace is the use of game mechanics and behavioral design to motivate behavior change and engage employees in improving their performance, productivity, participation, and loyalty.

 

Gamification uses game design to taps into human behavior to understand the science behind human motivation and how to impose the natural drive of human motivation in the workplace environment.


The workshop will discuss the concepts and frameworks of gamification such as the Octalysis Framework, An Coppen's framework, Andrzrej Marczewski’s Player and User Types Hexad to name a few. The participants will then use this concepts and frameworks to develop their own prototype by the end of the workshop.

 

HOW HR CAN USE GAMIFICATION

 

With properly designed gamification strategy, gamification can be used to achieve the following business goals:
 

  • Motivate Employees to Learn and Participate in Training
  • Improve Talent Acquisition Management
  • Cultivate Corporate Culture and Retain Valued Employees
  • Incentivize Paperwork and Other Administrative Requirements Map the Path to Career Success

WHAT OTHERS HAVE SAID ABOUT THIS TRAINING:


An excellent course where you learn about the learning psychology before going deep into gamification development.  We had so much fun.  A made it very interesting by giving many real-life examples for us to relate with.  Would certainly recommend it to others.  Well done, An! - Wei Jing Oung, Webe Digital Sdn Bhd 
 


 

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Program Outline

Day 1

Session 1: Gamification as Human-Focused Design

  • Workshop Objectives
  • What Gamification is all about
  • How Gamification is impacting business and HR
  • Future of work: Using Gamification at the Workplace

Session 2: Success & Setbacks

  • Success Stories of Workplace Gamification
  • Global Trend in Gamification Implementation
  • Avoid these Workplace Gamification Pitfalls
  • Group activity: Let’s have some fun

Session 3: Introduction to the Gamification Framework Overview

  • Human Psychology and Motivation
  • Human Motivational Framework Overview
  • Gallup’s Study and Findings

Session 4: Implementation of Game Elements Non-Game and Gaming Environment

  • Apple
  • Facebook
  • Wikipedia
  • Waze
  • Geomons

Day 2

Session 5: Player Type and Human Motivation

  • Understanding your Players
  • Identifying your Player Type (Exercise)
  • The Six Human Needs
  • The Six Human Needs (Exercise)

Session 6: An Coppens Framework

  • Attraction: Devise strategies that appeal to your targeted players
  • Engagement: Exploring techniques to enhance engagement
  • Nurturing: Sustaining interest and motivation to speed up the progress
  • End Game: Acquiring evidence of adoptions and achievement of outcomes 

Session 7: Developing Prototype

  • Guided approach to develop prototype in identified HR Processes
  • Team Presentation and Feedback
  • Best Practices
  • Developing Individual Action Plan


Profile


The companies attended before 

 

Endorsed By GAMFED

Our gamification workshops are endorsed by the International Gamification Confederation (GamFed), which reviewed and determined the best practices of gamification to be applied in specific areas. We have trained and developed our trainers using frameworks that were designed from the world top gamification gurus like Yu-Kai Chou, An Coppens, Andrzej Marczewski, Pete Jenkins and much more to ensure the content delivered is aligned with international best practices and standard.

The workshop is HRDF claimable & SBL-KHAS approved. Contact us more about public or in-house workshops.